Rpg Maker Vx Ace How to Have System Check to See if You Have a Party Member Before Continuing

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  • #1

Hello, i want to make it so when the player is in the party member menu he can press a button titled "thoughts" (like fallout 4) and depending on wich party member the player a text box will appear and depending on where the player is there will be different text, i think i can manage to do the text with a common event with conditional branches and switches, but i cant seem to figure out how to put the option on the party member menu, any ideas or a script that can do that?

Oddball

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  • #2

I'll do some digging in a few hours. kind of busy right now

estriole

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  • #3

i think you can add it using yanfly menu script

just add menu called "Thought" and make it call common event that let you talk to your character that you have made. hope this help.

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  • #4

i think you can add it using yanfly menu script

just add menu called "Thought" and make it call common event that let you talk to your character that you have made. hope this help.

This (probaly) doesnt work, since i dont think you can make it so the player can choose which character he wants to talk to.

Andar

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  • #5

This (probaly) doesnt work, since i dont think you can make it so the player can choose which character he wants to talk to.

you're wrong

the common event can begin with a show choices to ask which actor to talk to, and then allow you to branch.

However, I don't think you understand the main problem: the text and talking has to be entered somewhere.
No matter what you do, you'll have to enter the conversations - in case of a common event with show text and show choices. NOTHING can prevent that work, because even a script would need that data.

And if you don't even know how to enter that in a common event, then you have a big problem and should first learn how to do that - having the common event called from somewhere later is easy and has dozens of options, but those conversations have to exist at least for testing.

estriole

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  • #6

This (probaly) doesnt work, since i dont think you can make it so the player can choose which character he wants to talk to.

i used to make a script that can work like that... but too bad it rework the whole menu as a PHONE...
which might not suit the theme of your game :D.

you can try the demo at that page if you're interested... go to status screen and choose the actor and press enter to call the common event.

but i might not be able to give you much support if there's trouble since i have long uninstalled my VX ACE...

phone status talk.png

Roninator2

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  • #7

the player is in the party member menu

You will have to use the condition check to make sure the player is in the menu. SceneManager.scene.is_a?(Scene_Menu)

Yanfly button common events could do that. Or use the yanfly menu script to add in a command, but you said press a button so...
just not sure if it works while in scene menu.

depending on which party member

Condition check to determine which member in the list. Possible.

depending on where the player is

Simple check for map id, right? or the player position in the menu?

Should be doable through the common event.
One other consideration is if you run a common event in the menu, then the menu closes (in any test I ran), so you may want Hime's Scene Interpreter script as well, to prevent that from happening.

seifertwhistre.blogspot.com

Source: https://forums.rpgmakerweb.com/index.php?threads/how-can-i-make-so-the-player-can-talk-to-party-members-in-the-menu.127108/

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